Let’s choose something exciting, like “ D”! Create Even Darker Masks ¶Īt this point, you’ll have a “Lights” and a “Darks” channel. To give it a better name, just Double-Click on the name to rename it. This will create a new channel in the Channel dialog (probably named “Selection Mask copy”). What is left should be our new “Darks” channel. We are going to basically select the entire image, then subtract the “Lights” channel from it. We can get this selection through a few simple operations. To create the “Darks” channel, it helps to realize that it should simply be the inverse of the “Lights” channel. With the “Lights” channel created, we can use it to create the inverse, the “Darks” channel. This now gives us our “ Lights” channel, L : Now rename this channel to something meaningful (like “ L” for instance!), by double-clicking on its name (in my case it‘s called “Blue Channel Copy”) and entering a new one. To create a new channel that will become your “Lights” channel, drag any one of the RGB channels down to the lower window (it doesn’t matter which - they all have the same data due to the desaturation operation). On the bottom will be a list of any channels you have previously defined. ![]() On the top half of this window you’ll see the an entry for each channel in your image (Red, Green, Blue, and Alpha). Duplicate the Base Layer ¶Įither through the menus, or by Right-Clicking on the base layer in the Layer Dialog: This is easily achieved by duplicating the base layer, and desaturating it using Luminosity as the conversion option. To begin creating the masks we will need to first get a luminosity representation of the image. Lights (left), Mids (center), and Darks (right) If not (or you just want to brush up), I recommend you read through the Layer Masks tutorial first.įor this tutorial I’ll be using this image by the West Arctic National Parklands: Mountains as Far as the Eye Can See ( cc-by)Īfter going through this tutorial, we will generate channels in GIMP corresponding to these six different luminosity regions in the image:Įxample luminosity masks. This tutorial will assume you are already familiar with layer masks. Need to brighten up the mid-tones in an image without effecting shadows or highlights? Want to split-tone an image with different colors? Need to increase contrast only in the darkest shadows? All of these are trivially easy once you begin considering your image as a collection of tonal ranges. The benefit of using these types of masks is that when targeting tonal ranges the mask itself is self-feathering, helping to avoid problems with blending and hard transitions.īeing able to selectively modify an image based on particular tonal regions can be a very powerful method of editing. They are derived from the image data itself, and focused on a specific range of tonal values. Select group of Objects > Menu 'Color' > Saturation/Hue/Lightness/Contrast/Levels > Adjust Saturation/Hue/Lightness/Contrast/Levels with a slider.Luminosity masks are basically layer masks that are built around specific tones in an image. ![]() I think it would be nice to have the most common color corrections like Hue, Saturation, Lightness, Contrast,Levels (White, Black, Midtones) and maybe others available in a separate Menu However, using the Filter editor feels like having to understand electrodynamics every time you turn on a blender I don't want to sound negative - I'm a huge Inkscape fan and I actually like the filters and the possibility to edit them quite a bit - very powerful, nondestructive and I'm pretty sure they CAN do what I'm after. Select group of Objects > Menu Filter > Colour > Lightness Contrast > nothing happens, but wait ! - open filter editor ! > A Filter with four effects 'Flood, Blend, Composite, Composite' is created > Now I can edit Effect parameters > Composite Effect parameters have Operators "Over, In, Out, ATop, XOR, Arithmetic" with values "K1,K2,K3, K4" to set.Īt this point I'm usually lost and start experimenting. Or If I want to make adjustments to Lightness / Contrast : (That's OK, but there is also a matrix where I can/have to enter values for a linear transformation in color space ) ![]() Select group of Objects > Menu Filter > Filter Editor > Click 'Create New Filter' > Select Color Matrix from dropdown menu > Click 'Add Effect' > Select 'Saturation' from Effect parameters > Select Type 'Saturation'> Now I can adjust the saturation with the slider. Let's assume I'd like to reduce the saturation of a group of objects a bit, but not completely (so I cannot use the simple filter 'Desaturate').
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